Tribes Of Midgard Runes Explained
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Before you go charging into Ragnarök, you're going to want to choice up some Runes. What are Runes, you ask? More than just the Viking alphabet, in Tribes of Midgard Runes are also powerful modifiers that players can equip to increment certain stats, imbue abilities and a whole lot more than! There are 40 Runes in the game, so yous'll need to do some experimenting to find the right combination to best compliment your tribe and help y'all take downwards foes. Each Rune can be the difference between being a crusher or just getting crushed. Every class tin employ upwardly to v runes, while the Warden tin use upwardly to 6 if they will choose Rune Carver skill.
Proper noun | Rarity | Ability |
---|---|---|
![]() | Mutual | Increment damage dealt by special Arrows by [20%]. |
![]() | COMMON | Remaining idle for 3 seconds triggers a healing pool generating [150] HP over time around yous. |
![]() | COMMON | Reduce Equipment repair costs by [25%]. |
![]() | COMMON | Allies revived trigger a healing pool of [1750] HP around them. |
![]() | UNCOMMON | Reviving an ally trigegrs an explosion that deals [high] physical damage. |
![]() | UNCOMMON | Gain an actress [400] XP when opening Treasure Chests. |
![]() | Ballsy | Combo attacks have a x% chance to stick a timed bomb on an enemy that deals [medium] concrete damage after a short delay. |
![]() | RARE | Blocking an attack with your Shield triggers an explosion dealing [medium] concrete damage. |
![]() | UNCOMMON | Regenerate [75] HP per second when suffering from Cold temperature. |
![]() | UNCOMMON | Dismantling a Construction triggers an explosion for [loftier] concrete impairment. |
![]() | UNCOMMON | Increment impairment dealt by any Jar blazon triggered by [75%]. |
![]() | LEGENDARY | Prevents from being knocked out and immediately regenerates 30% of the electric current total wellness points. Disappears after usage. |
![]() | Ballsy | Defeated target take 15% hazard to trigger an explosion of magical shards that deal [high] concrete damage. |
![]() | COMMON | Increase damage dealt to distance enemies by [xx%]. |
![]() | RARE | Regain [75] HP when harvesting any Resource. |
![]() | LEGENDARY | Grants 2 Golden Horns on get out through Bifrost. |
![]() | RARE | Harvesting resources triggers an explosion, causing [medium] concrete damage. |
![]() | UNCOMMON | Gain [20%] movement speed when suffering from Hot temperatures. |
![]() | COMMON | Increment harm dealt to Jötnar by [xv%]. |
![]() | COMMON | Go on [25%] of your Souls when you dice. |
![]() | RARE | Blocking an assail with your Shield triggers a heal pool of [200] HP around you. |
![]() | UNCOMMON | Explode on decease, causing [very high] physical harm. |
![]() | COMMON | Defeated enemies have a 20% chance to generate [1] orb that grants 200 HP. |
![]() | Common | Increment Armor by [150] whenever you are cloak-and-dagger. |
![]() | UNCOMMON | Gain [20%] take a chance to double the loot dropped by enemies. |
![]() | UNCOMMON | Shielding for 3 seconds triggers a shockwave that deals [medium] concrete damage. |
![]() | RARE | Gain [10] Mana per 2d when running on a path. |
![]() | EPIC | Combo attacks have a 20% chance to generate arcs of lightning that connect nearby enemies for [medium] Thunder damage. |
![]() | RARE | Increase damage dealt by [150] when wearing no slice of Armor. |
![]() | RARE | Increment damage dealt by combo attacks and Spells when fighting unarmed, enabling resource harvesting without Tools. |
![]() | Mutual | Increase movement speed past [20%] during the night. |
![]() | RARE | Bargain [20%] more damage when your Mana gauge is full. |
![]() | LEGENDARY | Increase all harm past [20%] for everyone in range, including enemies. |
![]() | EPIC | Evading has a 50% run a risk to trigger a bolt of lightning, hitting nearby enemies for [medium] Thunder impairment. |
![]() | EPIC | Combo attacks have a 30% chance to generate magical projectiles that seek out enemies and deal [Medium] concrete damage each. |
![]() | LEGENDARY | Gain [2] Souls per striking given, merely lose four Souls per hit received. |
![]() | Epic | Bargain [5] more impairment per 100 Souls held (max of 10,000 Souls). |
![]() | RARE | Combo attacks accept a v% chance to generate [ane] magical orb that seek out enemies, exploding for [medium] Thunder impairment. |
![]() | UNCOMMON | Retain [25%] of your Materials quantities when yous die. |
![]() | Epic | Defeated enemies have a 15% chance to activate a swirling storm of frost effectually y'all dealing [medium] harm. |
Tribes Of Midgard Runes Explained,
Source: https://tribesofmidgard.fandom.com/wiki/Runes
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