Tribes Of Midgard Runes Explained
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Before you go charging into Ragnarök, you're going to want to choice up some Runes. What are Runes, you ask? More than just the Viking alphabet, in Tribes of Midgard Runes are also powerful modifiers that players can equip to increment certain stats, imbue abilities and a whole lot more than! There are 40 Runes in the game, so yous'll need to do some experimenting to find the right combination to best compliment your tribe and help y'all take downwards foes. Each Rune can be the difference between being a crusher or just getting crushed. Every class tin employ upwardly to v runes, while the Warden tin use upwardly to 6 if they will choose Rune Carver skill.
Proper noun | Rarity | Ability |
---|---|---|
Arm of Ullr | Mutual | Increment damage dealt by special Arrows by [20%]. |
Banner Fourth dimension | COMMON | Remaining idle for 3 seconds triggers a healing pool generating [150] HP over time around yous. |
Beyond Repair | COMMON | Reduce Equipment repair costs by [25%]. |
Björn Again | COMMON | Allies revived trigger a healing pool of [1750] HP around them. |
Björn Balked | UNCOMMON | Reviving an ally trigegrs an explosion that deals [high] physical damage. |
Blessed Hands | UNCOMMON | Gain an actress [400] XP when opening Treasure Chests. |
Flop Voyage | Ballsy | Combo attacks have a x% chance to stick a timed bomb on an enemy that deals [medium] concrete damage after a short delay. |
Booming Shield | RARE | Blocking an attack with your Shield triggers an explosion dealing [medium] concrete damage. |
Coldblood | UNCOMMON | Regenerate [75] HP per second when suffering from Cold temperature. |
Demolition Viking | UNCOMMON | Dismantling a Construction triggers an explosion for [loftier] concrete impairment. |
Einher-a-JAR | UNCOMMON | Increment impairment dealt by any Jar blazon triggered by [75%]. |
Eira'due south Souvenir | LEGENDARY | Prevents from being knocked out and immediately regenerates 30% of the electric current total wellness points. Disappears after usage. |
Explosive Finale | Ballsy | Defeated target take 15% hazard to trigger an explosion of magical shards that deal [high] concrete damage. |
Far-Fetched | COMMON | Increase damage dealt to distance enemies by [xx%]. |
Freyr's Harvest | RARE | Regain [75] HP when harvesting any Resource. |
Golden Egg | LEGENDARY | Grants 2 Golden Horns on get out through Bifrost. |
Harvest Boom | RARE | Harvesting resources triggers an explosion, causing [medium] concrete damage. |
Heatstroke | UNCOMMON | Gain [20%] movement speed when suffering from Hot temperatures. |
Ire of Thór | COMMON | Increment harm dealt to Jötnar by [xv%]. |
Keeper of Souls | COMMON | Go on [25%] of your Souls when you dice. |
Kindred Touch | RARE | Blocking an assail with your Shield triggers a heal pool of [200] HP around you. |
Concluding Laugh | UNCOMMON | Explode on decease, causing [very high] physical harm. |
Life Boodle | COMMON | Defeated enemies have a 20% chance to generate [1] orb that grants 200 HP. |
Like a Dwarf | Common | Increment Armor by [150] whenever you are cloak-and-dagger. |
Lucky Boodle | UNCOMMON | Gain [20%] take a chance to double the loot dropped by enemies. |
Making Waves | UNCOMMON | Shielding for 3 seconds triggers a shockwave that deals [medium] concrete damage. |
Mana Pathfinder | RARE | Gain [10] Mana per 2d when running on a path. |
Might of Mjölnir | EPIC | Combo attacks have a 20% chance to generate arcs of lightning that connect nearby enemies for [medium] Thunder damage. |
Zip to Hide | RARE | Increase damage dealt by [150] when wearing no slice of Armor. |
Goose egg to Wield | RARE | Increment damage dealt by combo attacks and Spells when fighting unarmed, enabling resource harvesting without Tools. |
Nótt for Speed | Mutual | Increase movement speed past [20%] during the night. |
Pumped Up | RARE | Bargain [20%] more damage when your Mana gauge is full. |
Ragnarage | LEGENDARY | Increase all harm past [20%] for everyone in range, including enemies. |
Rolling Thunder | EPIC | Evading has a 50% run a risk to trigger a bolt of lightning, hitting nearby enemies for [medium] Thunder impairment. |
Seiðr Weaver | EPIC | Combo attacks have a 30% chance to generate magical projectiles that seek out enemies and deal [Medium] concrete damage each. |
Soul Mate | LEGENDARY | Gain [2] Souls per striking given, merely lose four Souls per hit received. |
Soul Powered | Epic | Bargain [5] more impairment per 100 Souls held (max of 10,000 Souls). |
Storm Chaser | RARE | Combo attacks accept a v% chance to generate [ane] magical orb that seek out enemies, exploding for [medium] Thunder impairment. |
Viking Hoarder | UNCOMMON | Retain [25%] of your Materials quantities when yous die. |
Wintertime's Wake | Epic | Defeated enemies have a 15% chance to activate a swirling storm of frost effectually y'all dealing [medium] harm. |
Tribes Of Midgard Runes Explained,
Source: https://tribesofmidgard.fandom.com/wiki/Runes
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